package testtiles;

import butines.game.Animation;

public class UnitClass {

	private String className;

	private float maxSpeed;
	private float viewDistance;
	private float radiusBounding;

	private int maxHealth;
	private int armor;

	private float attackCooldown;
	private int attackDamage;
	private float attackRange;

	private Animation stay;
	private Animation walk;
	private Animation attack;
	private Animation die;

	public String getClassName() {
		return className;
	}

	public void setClassName(String className) {
		this.className = className;
	}

	public float getMaxSpeed() {
		return maxSpeed;
	}

	public void setMaxSpeed(float maxSpeed) {
		this.maxSpeed = maxSpeed;
	}

	public float getViewDistance() {
		return viewDistance;
	}

	public void setViewDistance(float viewDistance) {
		this.viewDistance = viewDistance;
	}

	public float getRadiusBounding() {
		return radiusBounding;
	}

	public void setRadiusBounding(float radiusBounding) {
		this.radiusBounding = radiusBounding;
	}

	public int getMaxHealth() {
		return maxHealth;
	}

	public void setMaxHealth(int maxHealth) {
		this.maxHealth = maxHealth;
	}

	public int getArmor() {
		return armor;
	}

	public void setArmor(int armor) {
		this.armor = armor;
	}

	public float getAttackCooldown() {
		return attackCooldown;
	}

	public void setAttackCooldown(float attackCooldown) {
		this.attackCooldown = attackCooldown;
	}

	public int getAttackDamage() {
		return attackDamage;
	}

	public void setAttackDamage(int attackDamage) {
		this.attackDamage = attackDamage;
	}

	public float getAttackRange() {
		return attackRange;
	}

	public void setAttackRange(float attackRange) {
		this.attackRange = attackRange;
	}

	public Animation getStay() {
		return stay;
	}

	public void setStay(Animation stay) {
		this.stay = stay;
	}

	public Animation getWalk() {
		return walk;
	}

	public void setWalk(Animation walk) {
		this.walk = walk;
	}

	public Animation getAttack() {
		return attack;
	}

	public void setAttack(Animation attack) {
		this.attack = attack;
	}

	public Animation getDie() {
		return die;
	}

	public void setDie(Animation die) {
		this.die = die;
	}

}
